Native avatars now draw the shared Oo rig with react-native-svg instead
of a visor with two equal eyes, so the Oo eyes look the same on every
surface. The robot/organic avatar setting is gone from web and mobile
because every bot is now an Oo; uploaded pictures show on native too.
Claude-Session: https://claude.ai/code/session_01EKuME5CgL1ddGGN7LGvtBj
Co-authored-by: Claude <noreply@anthropic.com>
Bots now render as an Oo rig built once in core: nine species, styled
Oo eyes, eyewear, headwear, neckwear, arms and moment props, with a
level of detail per size. A shared animation frame loop moves only
visible avatars and holds still under reduced motion.
Claude-Session: https://claude.ai/code/session_01EKuME5CgL1ddGGN7LGvtBj
Co-authored-by: Claude <noreply@anthropic.com>
A bot's look is stored in its `color` string, which today only holds a
colour, an optional classic shape index or an uploaded picture. The
customizable avatars (species, eye styling, accessories, temperament)
need a richer value that still travels everywhere `color` already goes:
bot rows, group members, mentions and the inbox.
- `@rakazo/core` gains `oo-avatar`: an `oo1:` key=value codec that writes
only non-default fields, reads every legacy value unchanged, rejects
malformed values, and exposes `ooAvatarColor` for plain CSS consumers.
- The rig's eye anchors keep the Oo trademark (big eye = small eye × φ),
and lenses scale with their eye so glasses stay asymmetric; the shared
asymmetry ratio now comes from core.
- The API rejects malformed `oo1:` values on bot create and update.
- `parseBotAvatar` reads through the codec, so an `oo1:` value already
renders with its colour and shape before the new renderer lands.
- The agent cursor and the mobile avatar used the raw value as a CSS
colour and broke on `#hex::shape_N`; they now use the decoded colour.
Claude-Session: https://claude.ai/code/session_01EKuME5CgL1ddGGN7LGvtBj
Co-authored-by: Claude <noreply@anthropic.com>
* fix(ui-web): teach cn() the design system's text and control scales
cn() used plain tailwind-merge, which only knows Tailwind's default scales.
It read the custom font sizes (text-ui-label, text-ui-caption, ...) as text
colors, so of a size and a color in one class list only the last survived:
- Small, extra-small and large buttons lost their variant's text color. A
small primary button rendered foreground text on the primary fill (ink on
ink in the light theme, near-white on white in the dark theme), and
destructive, secondary and link buttons lost their colors the same way.
- Default-size and icon buttons, tab triggers and the typography helpers
lost their font size and inherited the parent's instead.
The control and icon spacing scales (h-control-sm, size-icon-md, ...) were
unknown as well, so they never merged with other sizes: an explicit h-auto
or h-9 on a Button, Input or Toggle lost to the component's own height, and
large buttons and toggles drew their icons at the medium size.
cn() now extends tailwind-merge with the text and spacing keys styles.css
adds under @theme. A unit test probes cn() with every @theme key in
styles.css, so a new key that is not registered fails the test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MRtGG9ARfqqhma3t85Ro2u
* test: look up the home main conversation in the scheduling journey
Since every project has its own main conversation, the journey that
schedules for a specialist found the user's main conversation with
findFirst over all of them. With the Lab project's conversation also
matching, it picked either one, so the check failed about one run in
three. The lookup now names the home space, where the specialist joined
and the routine is created.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MRtGG9ARfqqhma3t85Ro2u
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix(ui): make the light theme a real light theme
The web shell hardcoded dark surfaces (panel hex, white/black alphas,
white text), so switching to light left the sidebar, chat, composer and
side panel dark with ink text on top. Shell surfaces now use the shared
tokens: light gets a warm paper frame with white panels, hairline borders
and short soft shadows; dark keeps its look via dark: variants.
- Light palette: visible borders (border was equal to muted), white
primary-foreground, lighter user bubble, readable warning/success.
- Selected sidebar row lives in one place (roster-row-style).
- Markdown, inline code, code blocks, quotes and scrollbars follow tokens.
- cn() now knows the text-ui-* scale is a font size; tailwind-merge
treated it as a color and dropped labels' color on resized buttons
(sign-up submit rendered ink on ink).
- Stage bloom was offset left by a double translateX.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016or6oqCqP8wbNafvhnbLQT
* refactor(ui-web): leave the cn() fix to #115#115 fixes the same tailwind-merge bug more completely (text, control,
icon and spacing scales, guarded against styles.css) and adds the same
two files, so this branch drops its narrower copy to avoid the overlap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016or6oqCqP8wbNafvhnbLQT
---------
Co-authored-by: Claude <noreply@anthropic.com>
The composer, the shell frame and sidebar, the right side panel and the
create-bot modal were hard-coded dark while the text on them follows the
theme, so in the light theme the typed draft, the sidebar rows and the
side panel forms rendered dark on dark.
- Composer: the island uses the card and foreground tokens; attach, stop
and chips use border and foreground tokens, and send is the default
primary button. The focus and shadow utilities on the bar are removed:
.apple-island always overrode them, so they never rendered.
- Shell frame and page background use the background token. The frame's
radial gradient never rendered under Tailwind v4 and is dropped.
- Sidebar: the panel uses the sidebar tokens on desktop too. The main
conversation, roster, project and Heute rows share one token-based
row style; muted text measures 4.4:1 on the light sidebar, so row
times use a dimmed foreground instead.
- Side panel and create-bot modal use background, popover and overlay
tokens. Settings helper texts and inactive tabs use the full muted
color, which stays above 4.5:1 in light.
- Stage vignette, stage pill, ensemble and hero orb, and the transcript
paths behind the call overlay use tokens.
- E2E: chat-contrast.spec.ts gains a shell test that measures the
composer draft, sidebar rows, the new bot form and the bot settings
form in both themes and captures screenshots.
Claude-Session: https://claude.ai/code/session_01SSVQGR4WU92LaddTP19GcQ
Co-authored-by: Claude <noreply@anthropic.com>
* fix(ci): restore browser preview module and onboarding e2e
The web bundle imported a browser-preview store that was never added, so production builds and every Playwright signup failed before the shell rendered. Mobile check failed because Expo packages were a patch behind the SDK.
Restore the store, type the optional desktop bridge, and walk whichever onboarding step scripted CI actually opens.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stop the blank web client and the send 500
The core barrel pulled git checkout into the browser, so node:child_process crashed the page before sign-up. Serve that module from a node export instead.
Add the missing run tool-call budget columns that threads/send writes. Guard an indexed shell flag for typecheck, and expect the files key the desktop preload already exposes.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): isolate pnpm setup and the takeover membership
The Team Computer takeover journey inserted a space member the
default-space trigger had already created, so shared Postgres rejected
the unique pair. Self-hosted jobs now keep a per-job pnpm home and
store, and artifact uploads no longer fail a job that already passed.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): clear typecheck, lint, and unit failures
Inbound channel rosters can mark a participant list as authoritative.
Answered channel asks stay off the group, and clearing a thread waits
until delegated returns land. Lint, unit, and web e2e contracts follow
the current shell, composer, and settings.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align e2e with the shipped shell and onboarding
Web E2E still expected older focus buttons, nested project rows, and
settings that never opened MCP. Persist the signed-in space, list
non-default spaces under Projekte, and keep the quote control on screen.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): open group reply from a revealed hover rail
The first user row covered its Reply control until the rail accepted
pointer events. The group transcript now reveals that rail, then replies.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stop the shell render loop and settle computer and mention UI
A working bot rewrote preview state on every render, the computer menu never stayed still, and the mention picker did not expose its expanded state or option name.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stop idle probes hanging and accept a follow-up send
Background probes walked every process fd and timed out on the shared runner. Linux now tracks the marker with flock and /proc/locks. A new composer draft can send while an earlier send is still refreshing, and group members stay mentionable.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(adapters): detect background work when flock ids are padded
The idle probe compared /proc/locks with an unpadded device key, so majors
or minors under 16 never matched. It deleted the live marker and reported
idle while the command still held the lock. Probe by taking the lock, and
print the cancel key the way the kernel does.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(adapters): stabilize background-work probe tests on self-hosted CI
Clear stale marker files before each probe scenario and allow longer
polling so launch can acquire flock on busy persistent runners.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): do not block onboarding on spaces list
Render the first onboarding step from me and integration setup alone.
Resolve the optional skip-to-app redirect after that so Playwright
signups are not stuck on the loading shell when spaces.list is slow.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): restore green gates after second main rebase
Re-apply biome formatting on Shell/SortableGroup and strict TypeScript
assertions in computer-idle tests dropped when skipping the duplicate
conflict-resolution commit.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): wait for onboarding bootstrap before E2E proceeds
Expose data-onboarding-step on the onboarding shell and have Playwright
wait until loading finishes. Ignore ad-hoc screenshot scripts on
self-hosted runners so they do not fail lint.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): fall back when onboarding bootstrap stalls
Race me/integration setup against a timeout and promote loading to the
emoji step after 20s so Playwright is not blocked on a hung RPC.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): render onboarding immediately for E2E signups
Start on the emoji step instead of a loading shell that waits on RPC.
Bootstrap can still redirect once me and integration setup resolve.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stabilize web e2e on self-hosted runners
Per-job pnpm stores broke node_modules symlinks when setup-node restored
cached installs, so Vite could not resolve react during dependency
optimization. Keep a runner-scoped store, clear stale Vite caches, and pin
Playwright to one worker in CI to reduce onboarding RPC contention.
Add Vite resolve aliases for react/react-dom, wait for an interactive
onboarding step in E2E helpers, and include the React hook smoke spec from
main.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): resolve React aliases through pnpm package layout
Root node_modules/react does not exist under pnpm, so Vite aliases pointed
at missing paths and broke production builds and the Playwright webServer.
Resolve react and react-dom from the web package and map jsx-runtime to the
actual entry files.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(core): type the lazy child_process spawn cache
Main's lazy require left spawn typed as null after assignment, which broke
Typecheck on the rebased branch.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(db): mock git-checkout export path in unit tests
Vitest resolves vi.mock against package exports; the .js suffix is not
declared for @rakazo/core/git-checkout.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize E2E after main sidebar and onboarding changes
Use first() for duplicate transcript lines, wait for interactive onboarding
before model-required assertions, and allow project sidebar to settle after
create. Extend the Playwright job timeout so the single-worker suite can finish.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): restore Projekte sidebar and integrations MCP entry
Use the default space for Unterhaltungen/Projekte separation instead of the
active space header, persist the bootstrapped space in localStorage, wire
SettingsOverlay to MCP management, and compare hover tones on inactive rows.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): satisfy biome format on homeSpaceId line
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align sidebar E2E with nested Projekte shell layout
Scope Unterhaltungen assertions to conversation rows only, target project-space
Chief actions under .sidebar-projekte, and stabilize hover-tone polling.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix: satisfy lint after main merge (format and unused var)
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): show project-space 1:1 bots in Projekte sidebar
Include lone bots in projectSidebarGroups, render bot rows in Projekte,
and stabilize E2E for nested sidebar layout and duplicate group entries.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): disambiguate duplicate group sidebar buttons in E2E
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align spaces and group-chats E2E with Projekte sidebar IA
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): dedupe Projekte sidebar rows and stabilize E2E specs
- Deduplicate project space and group-chat entries in projectSidebarGroups
- Scope group-chats/spaces E2E clicks to first Projekte match after IA split
- Wait for shell ready before mention-picker keyboard test; restore main locators
- Fix PrivacySettingsOverlay lint and align biome schema with CLI 2.5.13
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): restrict project drag handle and stabilize space E2E
- Move SortableGroup drag listeners to ProjectDragGrip only so sidebar clicks work
- Scope space delete actions to project-space rows; wait for menu in E2E
- Switch group settings E2E via direct navigation after unsaved draft check
- Merge main (DataTrustPanel) and fix Shell import order for CI lint
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize message hover Escape assertion in E2E
Assert the More menu closes and the hover rail stays visible instead of
requiring focus restoration, which is flaky across Chromium builds.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* chore: format apps/api/src/app.ts after main merge
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize team-computer E2E send after bot switch
Wait for shell ready and use the Send button instead of Enter after
switching bots and closing the computer overlay. The prior run timed
out on threads/send with only an apps/api format commit in between.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
---------
Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
- Add Vite resolve.alias for react/react-dom to root node_modules
- Removes duplicate React instances from pnpm transitive deps
- Create E2E smoke test verifying no React hook errors
- Fix: pnpm resolves @dnd-kit deps to react@19.2.8, conflicting with
app react@19.2.3 causing 'Invalid hook call' at runtime
Fixes: dark screen / Invalid hook call on /app