Every bot saw every builtin tool, and nothing outside the runtime's own
declaration kept a run to the tools it was given: the executor ran any tool a
runtime asked for, and the Pi runtime exposed all builtins whenever a caller
passed an empty tool list, which the safety checker, the history summarizer
and the team chat judge do on purpose. A specialist could not be kept to the
tools of its lane, bots had no capability tags, and the main bot could only
schedule routines for itself.
- A bot can carry a builtin tool allowlist. Its runs see only the allowlisted
builtins, and an empty allowlist means none. MAIN_ONLY_BUILTIN_TOOLS (empty
until the user profile and delegation tools land) never reach other bots.
applyTool refuses any tool the run did not expose, and an empty tool list
now means no tools for the Pi runtime and its subagents.
- A bot spawned by a restricted bot inherits the restriction and a duplicate
keeps it, so neither path widens a bot's tools.
- bots.create and bots.update accept tags, restrictBuiltinTools and
allowedBuiltinTools; the router rejects names that are not builtin tools.
bots.builtinTools lists the names a bot's allowlist can use.
- Bot settings get a Tags field and a switch with a tool checklist under
Advanced.
- The main bot's schedule_create takes an optional bot: one of the user's
bots in any space the user still belongs to. The routine belongs to that
bot in its space and wakes in the main conversation when the bot is a
member there, otherwise in its 1:1 thread. Routines record the bot that
scheduled them (additive migration), so schedule_list and schedule_cancel
also cover exactly the routines a bot scheduled for others. Cancelling by
a name that matches several routines is refused.
Tested with unit tests for the per-bot filter, the applyTool guard, the empty
tool list, and on-behalf resolution, creation, listing and cancelling; with
Postgres journeys for on-behalf routines waking across spaces and in the main
conversation and for allowlist enforcement through the scripted runtime; and
with a web E2E for the settings section.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MRtGG9ARfqqhma3t85Ro2u
The product needs one main agent that leads a main conversation, knows the
user across spaces, and hands work to visible specialists. Today none of
that exists in the data model: "Chief" is a client-side naming convention,
the "Hauptthread" is a group the web client creates by name, and nothing
stores what the agents know about the user.
This adds the shared foundation the Phase 1 features build on:
- Bot.kind ("main" | "specialist", one main bot per user) plus capability
fields (tags, builtin tool allowlist, model tier).
- ChatGroup.kind ("group" | "main", one main conversation per user) and
ChatGroup.leadBotId.
- UserProfile and UserFact with category, confidence, source, consent
status and per-space visibility; embeddings are stored as float arrays
because none of the Postgres images ship pgvector.
- DelegatedTask for work the main bot hands to a specialist.
- SpaceModelTier to map a model tier to a connected model per space.
The migration backfills each user's onboarding bot in the home space as the
main bot and turns an existing "Hauptthread" group containing it into the
main conversation. CHECK and foreign key constraints on existing tables are
added NOT VALID and validated in a separate migration, as elsewhere in this
repo.
New db helpers ensure the main bot and the main conversation (idempotent and
race-safe, repairing a lost lead), add same-space specialists to the main
conversation and announce it with a group.updated event, and load the user
context a run may see. The main conversation is exempt from the two-member
floor and cannot have its members replaced through a group update. The
contracts expose the new fields and the user model and delegated task
schemas.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MRtGG9ARfqqhma3t85Ro2u
* fix(e2e): wait for shell-ready after RPC bot create
createNamedBot now waits for data-ready and the Message composer after
navigating to a freshly created bot, instead of asserting immediately on
a cold page load where bootstrap had not finished.
Also fix onboarding scan advancing to bot creation (onComplete was a no-op)
and use a fast simulated scan when AGENT_RUNTIME=scripted so CI E2E does
not walk the real filesystem during onboarding.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* style: apply biome format to touched onboarding files
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* style: clear biome lint in onboarding scan files touched by the fix
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* style: format onboarding-scan after rebase onto main
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* style: fix biome lint on main files blocking Product CI
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(onboarding): allow scan before first bot exists
The scan RPC required a non-empty botId, but onboarding runs scan before
Chief is created and the UI sent an empty string. That rejected the RPC,
left the flow on /onboarding, and every completeOnboarding helper timed out.
Make botId optional, omit it from the client when unknown, advance to bot
creation when scan completes, and keep scripted/fake runs on the fast scan path.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
---------
Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): restore browser preview module and onboarding e2e
The web bundle imported a browser-preview store that was never added, so production builds and every Playwright signup failed before the shell rendered. Mobile check failed because Expo packages were a patch behind the SDK.
Restore the store, type the optional desktop bridge, and walk whichever onboarding step scripted CI actually opens.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stop the blank web client and the send 500
The core barrel pulled git checkout into the browser, so node:child_process crashed the page before sign-up. Serve that module from a node export instead.
Add the missing run tool-call budget columns that threads/send writes. Guard an indexed shell flag for typecheck, and expect the files key the desktop preload already exposes.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): isolate pnpm setup and the takeover membership
The Team Computer takeover journey inserted a space member the
default-space trigger had already created, so shared Postgres rejected
the unique pair. Self-hosted jobs now keep a per-job pnpm home and
store, and artifact uploads no longer fail a job that already passed.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): clear typecheck, lint, and unit failures
Inbound channel rosters can mark a participant list as authoritative.
Answered channel asks stay off the group, and clearing a thread waits
until delegated returns land. Lint, unit, and web e2e contracts follow
the current shell, composer, and settings.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align e2e with the shipped shell and onboarding
Web E2E still expected older focus buttons, nested project rows, and
settings that never opened MCP. Persist the signed-in space, list
non-default spaces under Projekte, and keep the quote control on screen.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): open group reply from a revealed hover rail
The first user row covered its Reply control until the rail accepted
pointer events. The group transcript now reveals that rail, then replies.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stop the shell render loop and settle computer and mention UI
A working bot rewrote preview state on every render, the computer menu never stayed still, and the mention picker did not expose its expanded state or option name.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stop idle probes hanging and accept a follow-up send
Background probes walked every process fd and timed out on the shared runner. Linux now tracks the marker with flock and /proc/locks. A new composer draft can send while an earlier send is still refreshing, and group members stay mentionable.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(adapters): detect background work when flock ids are padded
The idle probe compared /proc/locks with an unpadded device key, so majors
or minors under 16 never matched. It deleted the live marker and reported
idle while the command still held the lock. Probe by taking the lock, and
print the cancel key the way the kernel does.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(adapters): stabilize background-work probe tests on self-hosted CI
Clear stale marker files before each probe scenario and allow longer
polling so launch can acquire flock on busy persistent runners.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): do not block onboarding on spaces list
Render the first onboarding step from me and integration setup alone.
Resolve the optional skip-to-app redirect after that so Playwright
signups are not stuck on the loading shell when spaces.list is slow.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): restore green gates after second main rebase
Re-apply biome formatting on Shell/SortableGroup and strict TypeScript
assertions in computer-idle tests dropped when skipping the duplicate
conflict-resolution commit.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): wait for onboarding bootstrap before E2E proceeds
Expose data-onboarding-step on the onboarding shell and have Playwright
wait until loading finishes. Ignore ad-hoc screenshot scripts on
self-hosted runners so they do not fail lint.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): fall back when onboarding bootstrap stalls
Race me/integration setup against a timeout and promote loading to the
emoji step after 20s so Playwright is not blocked on a hung RPC.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): render onboarding immediately for E2E signups
Start on the emoji step instead of a loading shell that waits on RPC.
Bootstrap can still redirect once me and integration setup resolve.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stabilize web e2e on self-hosted runners
Per-job pnpm stores broke node_modules symlinks when setup-node restored
cached installs, so Vite could not resolve react during dependency
optimization. Keep a runner-scoped store, clear stale Vite caches, and pin
Playwright to one worker in CI to reduce onboarding RPC contention.
Add Vite resolve aliases for react/react-dom, wait for an interactive
onboarding step in E2E helpers, and include the React hook smoke spec from
main.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): resolve React aliases through pnpm package layout
Root node_modules/react does not exist under pnpm, so Vite aliases pointed
at missing paths and broke production builds and the Playwright webServer.
Resolve react and react-dom from the web package and map jsx-runtime to the
actual entry files.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(core): type the lazy child_process spawn cache
Main's lazy require left spawn typed as null after assignment, which broke
Typecheck on the rebased branch.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(db): mock git-checkout export path in unit tests
Vitest resolves vi.mock against package exports; the .js suffix is not
declared for @rakazo/core/git-checkout.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize E2E after main sidebar and onboarding changes
Use first() for duplicate transcript lines, wait for interactive onboarding
before model-required assertions, and allow project sidebar to settle after
create. Extend the Playwright job timeout so the single-worker suite can finish.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): restore Projekte sidebar and integrations MCP entry
Use the default space for Unterhaltungen/Projekte separation instead of the
active space header, persist the bootstrapped space in localStorage, wire
SettingsOverlay to MCP management, and compare hover tones on inactive rows.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): satisfy biome format on homeSpaceId line
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align sidebar E2E with nested Projekte shell layout
Scope Unterhaltungen assertions to conversation rows only, target project-space
Chief actions under .sidebar-projekte, and stabilize hover-tone polling.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix: satisfy lint after main merge (format and unused var)
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): show project-space 1:1 bots in Projekte sidebar
Include lone bots in projectSidebarGroups, render bot rows in Projekte,
and stabilize E2E for nested sidebar layout and duplicate group entries.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): disambiguate duplicate group sidebar buttons in E2E
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align spaces and group-chats E2E with Projekte sidebar IA
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): dedupe Projekte sidebar rows and stabilize E2E specs
- Deduplicate project space and group-chat entries in projectSidebarGroups
- Scope group-chats/spaces E2E clicks to first Projekte match after IA split
- Wait for shell ready before mention-picker keyboard test; restore main locators
- Fix PrivacySettingsOverlay lint and align biome schema with CLI 2.5.13
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): restrict project drag handle and stabilize space E2E
- Move SortableGroup drag listeners to ProjectDragGrip only so sidebar clicks work
- Scope space delete actions to project-space rows; wait for menu in E2E
- Switch group settings E2E via direct navigation after unsaved draft check
- Merge main (DataTrustPanel) and fix Shell import order for CI lint
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize message hover Escape assertion in E2E
Assert the More menu closes and the hover rail stays visible instead of
requiring focus restoration, which is flaky across Chromium builds.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* chore: format apps/api/src/app.ts after main merge
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize team-computer E2E send after bot switch
Wait for shell ready and use the Send button instead of Enter after
switching bots and closing the computer overlay. The prior run timed
out on threads/send with only an apps/api format commit in between.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
---------
Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
Extend the existing NewSpaceDialog project flow so an optional host
folder becomes the space workspace root. When .git metadata is present,
remote URL, default branch, and head commit are stored on the space.
Team Computer file APIs expose the linked folder under project/ without
a second VCS stack. Desktop adds a native folder picker; web falls back
to an absolute path field.
Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>