While onboarding wrote the main conversation, its sidebar row, project rows and Heute showed the
server preview: nothing for a pending card (a card has no text of its own, so the row fell back
to "Ready") and the English fallback of the closing note, even for a German user.
Groups now carry `previewBlock` next to `preview`: the latest message when it is an onboarding
card or note, validated with the same block schemas the messages use (now named exports). The
web words it with the helpers that render the card and the note, so no copy is duplicated: the
question while a card waits, the answer once given, and the closing note in the user's language
and clock. A dismissed card keeps the plain preview, as the conversation no longer shows it.
The field is left out for every other message, and mobile keeps using the plain `preview`.
The chosen-answer lookup moves from the card into onboarding-copy so the card and the preview
share it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MRtGG9ARfqqhma3t85Ro2u
The onboarding cards, the closing line and the coach routine names were English server text
for every user. The server keeps the state and an English fallback; the web now words them
through Lingui, so there is one translation source.
- Choice cards: the web says the question, the option labels and the placeholder from the
step and option ids, and keeps the server text for anything it does not know (quiet-hour
ranges are already written in the user's locale). Another bot's focus card is recognized
by its option ids. Mobile and agent history keep the server text.
- The "Got it. … are a good place to start." line is gone: the app cards speak for
themselves, and with no cards nothing is said.
- The closing line becomes an intake_note block (note "done", nextCheckInAt, English text).
The web words it with the first check-in in the user's clock; mobile blockText and
blocksToAgentHistoryText read its text through their generic fallback.
- Routines carry coachKey. The routine list and editor show a check-in under its label in
the UI language until the user renames it; saving an untouched label keeps the stored
name. The English names move to contracts (COACH_ROUTINE_NAMES); prompts stay English.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MRtGG9ARfqqhma3t85Ro2u
With the coach and notification modules merged, the onboarding answers now take effect:
- the goal card creates a goal (source onboarding) through createGoal;
- the rhythm card sets the main bot's check-in routines through setCoachRhythm, and the
closing line names the first check-in from the routines that were saved;
- the quiet-hours card updates the notification settings;
- the choice card tells the server whether this browser can still turn push on, so the
notifications card is offered only there, and "Turn on" subscribes before answering.
The thread lock becomes NO KEY UPDATE so a rhythm routine, which references the thread, can
be written while the answer holds the lock. The goal answer is capped at the coach title
length. A Postgres suite walks the questions end to end: answers, skips, a dismissed card, a
stale and a doubled answer, another bot's focus card, and another user's access.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MRtGG9ARfqqhma3t85Ro2u
The wizard asked for the account name again and a "Tell us about yourself" form, and the
focus answer in the main conversation was never saved. The main bot now gets to know the
user in the main conversation instead, one card after each answer.
- UserOnboarding keeps the pending step, the focus and when onboarding finished.
- onboarding-intake.ts declares the steps (focus, goal, rhythm, quiet hours, notifications)
as cards plus what their answers change; onboarding.ts commits an answer, the focus app
suggestions and the next card or the closing line in one transaction.
- The choice block gains a step, an optional text input and the typed answer; choose takes
the step, the text and whether the device can still turn push on.
- The focus answer becomes a goals fact; the goal, rhythm and quiet-hours effects and the
push seam are placeholders until the coach and notification modules are merged.
- The wizard drops the preferences step and fills time zone, locale and language from the
browser; the main bot's prompt notes open onboarding cards; agent history shows a card's
question and answer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MRtGG9ARfqqhma3t85Ro2u
Chat markdown hard-coded a near-white text color, so on light surfaces
(ask cards, delegated task briefs, peer and file previews) the text was
white on white. The desktop conversation panel and the bubble and glass
surfaces were hard-coded dark while the text on them follows the theme,
so in the light theme the user's own messages rendered as empty pills.
- Chat markdown uses the foreground token; heading, code and quote colors
come from the shared @rakazo/chat-ui markdown styles instead of
white/emerald overrides. Quotes read in the body color, as on mobile,
so they stay legible in the dimmed transcript.
- User bubbles use the chat-user tokens; bubble and glass card surfaces use
card and border tokens.
- The conversation panel uses the background token on desktop too, as it
already did on mobile. Bot reply footers, summary cards, quick prompt
chips, the awareness strip and the chart expand button drop hard-coded
white/zinc/emerald classes that would vanish on that panel.
- New web E2E measures the contrast of the user's messages, a markdown bot
reply, a delegated brief and an ask card in a group transcript in both
themes and captures screenshots.
Claude-Session: https://claude.ai/code/session_01WnqLpAn8253EY1eCLKVJb2
Co-authored-by: Claude <noreply@anthropic.com>
* fix(ci): restore browser preview module and onboarding e2e
The web bundle imported a browser-preview store that was never added, so production builds and every Playwright signup failed before the shell rendered. Mobile check failed because Expo packages were a patch behind the SDK.
Restore the store, type the optional desktop bridge, and walk whichever onboarding step scripted CI actually opens.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stop the blank web client and the send 500
The core barrel pulled git checkout into the browser, so node:child_process crashed the page before sign-up. Serve that module from a node export instead.
Add the missing run tool-call budget columns that threads/send writes. Guard an indexed shell flag for typecheck, and expect the files key the desktop preload already exposes.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): isolate pnpm setup and the takeover membership
The Team Computer takeover journey inserted a space member the
default-space trigger had already created, so shared Postgres rejected
the unique pair. Self-hosted jobs now keep a per-job pnpm home and
store, and artifact uploads no longer fail a job that already passed.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): clear typecheck, lint, and unit failures
Inbound channel rosters can mark a participant list as authoritative.
Answered channel asks stay off the group, and clearing a thread waits
until delegated returns land. Lint, unit, and web e2e contracts follow
the current shell, composer, and settings.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align e2e with the shipped shell and onboarding
Web E2E still expected older focus buttons, nested project rows, and
settings that never opened MCP. Persist the signed-in space, list
non-default spaces under Projekte, and keep the quote control on screen.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): open group reply from a revealed hover rail
The first user row covered its Reply control until the rail accepted
pointer events. The group transcript now reveals that rail, then replies.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stop the shell render loop and settle computer and mention UI
A working bot rewrote preview state on every render, the computer menu never stayed still, and the mention picker did not expose its expanded state or option name.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stop idle probes hanging and accept a follow-up send
Background probes walked every process fd and timed out on the shared runner. Linux now tracks the marker with flock and /proc/locks. A new composer draft can send while an earlier send is still refreshing, and group members stay mentionable.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(adapters): detect background work when flock ids are padded
The idle probe compared /proc/locks with an unpadded device key, so majors
or minors under 16 never matched. It deleted the live marker and reported
idle while the command still held the lock. Probe by taking the lock, and
print the cancel key the way the kernel does.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(adapters): stabilize background-work probe tests on self-hosted CI
Clear stale marker files before each probe scenario and allow longer
polling so launch can acquire flock on busy persistent runners.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): do not block onboarding on spaces list
Render the first onboarding step from me and integration setup alone.
Resolve the optional skip-to-app redirect after that so Playwright
signups are not stuck on the loading shell when spaces.list is slow.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): restore green gates after second main rebase
Re-apply biome formatting on Shell/SortableGroup and strict TypeScript
assertions in computer-idle tests dropped when skipping the duplicate
conflict-resolution commit.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): wait for onboarding bootstrap before E2E proceeds
Expose data-onboarding-step on the onboarding shell and have Playwright
wait until loading finishes. Ignore ad-hoc screenshot scripts on
self-hosted runners so they do not fail lint.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): fall back when onboarding bootstrap stalls
Race me/integration setup against a timeout and promote loading to the
emoji step after 20s so Playwright is not blocked on a hung RPC.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): render onboarding immediately for E2E signups
Start on the emoji step instead of a loading shell that waits on RPC.
Bootstrap can still redirect once me and integration setup resolve.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(ci): stabilize web e2e on self-hosted runners
Per-job pnpm stores broke node_modules symlinks when setup-node restored
cached installs, so Vite could not resolve react during dependency
optimization. Keep a runner-scoped store, clear stale Vite caches, and pin
Playwright to one worker in CI to reduce onboarding RPC contention.
Add Vite resolve aliases for react/react-dom, wait for an interactive
onboarding step in E2E helpers, and include the React hook smoke spec from
main.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): resolve React aliases through pnpm package layout
Root node_modules/react does not exist under pnpm, so Vite aliases pointed
at missing paths and broke production builds and the Playwright webServer.
Resolve react and react-dom from the web package and map jsx-runtime to the
actual entry files.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(core): type the lazy child_process spawn cache
Main's lazy require left spawn typed as null after assignment, which broke
Typecheck on the rebased branch.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(db): mock git-checkout export path in unit tests
Vitest resolves vi.mock against package exports; the .js suffix is not
declared for @rakazo/core/git-checkout.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize E2E after main sidebar and onboarding changes
Use first() for duplicate transcript lines, wait for interactive onboarding
before model-required assertions, and allow project sidebar to settle after
create. Extend the Playwright job timeout so the single-worker suite can finish.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): restore Projekte sidebar and integrations MCP entry
Use the default space for Unterhaltungen/Projekte separation instead of the
active space header, persist the bootstrapped space in localStorage, wire
SettingsOverlay to MCP management, and compare hover tones on inactive rows.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): satisfy biome format on homeSpaceId line
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align sidebar E2E with nested Projekte shell layout
Scope Unterhaltungen assertions to conversation rows only, target project-space
Chief actions under .sidebar-projekte, and stabilize hover-tone polling.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix: satisfy lint after main merge (format and unused var)
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): show project-space 1:1 bots in Projekte sidebar
Include lone bots in projectSidebarGroups, render bot rows in Projekte,
and stabilize E2E for nested sidebar layout and duplicate group entries.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): disambiguate duplicate group sidebar buttons in E2E
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): align spaces and group-chats E2E with Projekte sidebar IA
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): dedupe Projekte sidebar rows and stabilize E2E specs
- Deduplicate project space and group-chat entries in projectSidebarGroups
- Scope group-chats/spaces E2E clicks to first Projekte match after IA split
- Wait for shell ready before mention-picker keyboard test; restore main locators
- Fix PrivacySettingsOverlay lint and align biome schema with CLI 2.5.13
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): restrict project drag handle and stabilize space E2E
- Move SortableGroup drag listeners to ProjectDragGrip only so sidebar clicks work
- Scope space delete actions to project-space rows; wait for menu in E2E
- Switch group settings E2E via direct navigation after unsaved draft check
- Merge main (DataTrustPanel) and fix Shell import order for CI lint
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize message hover Escape assertion in E2E
Assert the More menu closes and the hover rail stays visible instead of
requiring focus restoration, which is flaky across Chromium builds.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* chore: format apps/api/src/app.ts after main merge
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
* fix(web): stabilize team-computer E2E send after bot switch
Wait for shell ready and use the Send button instead of Enter after
switching bots and closing the computer overlay. The prior run timed
out on threads/send with only an apps/api format commit in between.
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>
---------
Co-authored-by: Cursor Agent <cursoragent@cursor.com>
Co-authored-by: cynarAI <cynarAI@users.noreply.github.com>